Escape the depths of an intricate spiky dungeon in UnDuster. Master the peculiar abilities of a powerful vacuum to run, jump, suck, and blow your way through precarious and horrifying platforming challenges.
Escape the depths of an intricate spiky dungeon in UnDuster. Master the peculiar abilities of a powerful vacuum to run, jump, suck, and blow your way through precarious and horrifying platforming challenges.
UnDuster is my first commercial release as a developer. The project was made possible with a 5-person team I put together of four game designers and a sound designer.Â
I was lead programmer, UX/UI designer, technical designer, and supported level design. We built the game in Unity, although it uses a custom 2D physics engine I created.
I put this team together with some friends for the BIGMODE Game Jam in late 2023. I had the goal of making a precision platformer, and after a short brainstorming session, we came up with idea of an old lady with a vacuum cleaner going through a dungeon.
You can the game jam version right here!