Sip Fisher is a cozy incremental fishing game about drinking up a lake!
I built and led the 8 person team through 4 months of development, serving as the lead UX/UI designer, a gameplay programmer, and the producer. The game has sold 15k copies and made over 70k gross with 96% positive reviews on Steam.
UnDuster is a 2D precision platformer with a unique vacuum movement mechanic.
I built and led the 5 person team through 6 months of development as the lead programmer, UX/UI designer, technical designer, and supporting level design.
This is where I've uploaded many projects over the years, including ongoing projects, my game jam submissions, and various demos and prototypes I've accumulated.
This is a collection of the solo and team projects I made in high school through DigiPen's WANIC program. These show how I got started with game development and discovered my interests in UX/UI, game feel, and technical design.